Posted on February 17th, 2011 No comments
Well, Blockhead model was fun for figuring out how to use udk animsets and getting a custom character in game, but honestly, that model sucked and I didn’t spend nearly enough time on it. THIS model is the result of starting over and watching some good tutorials on face modeling in 3dsmax. I understand much more than I did when I made Blockhead. This is my generic male face and I will be starting on the body next.
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