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	<title>Geek Projex</title>
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	<link>http://www.geekprojex.com</link>
	<description>And The Geeks Shall Inherit The Earth</description>
	<lastBuildDate>Mon, 15 Oct 2012 09:34:31 +0000</lastBuildDate>
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		<title>Starting Android App Development</title>
		<link>http://www.geekprojex.com/2012/10/15/starting-android-app-development/</link>
		<comments>http://www.geekprojex.com/2012/10/15/starting-android-app-development/#comments</comments>
		<pubDate>Mon, 15 Oct 2012 09:34:31 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=407</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Bachelors Degree Game and Simulation Programming DEVRY SAN DIEGO (PROGRESS)</title>
		<link>http://www.geekprojex.com/2012/03/23/bachelors-degree-game-and-simulation-programming-devry-san-diego-progress/</link>
		<comments>http://www.geekprojex.com/2012/03/23/bachelors-degree-game-and-simulation-programming-devry-san-diego-progress/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 13:00:30 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=374</guid>
		<description><![CDATA[Classes taken so far and grades: Fall 2009 COMP100 Computer Applications for Business with Lab -Credits: 2 Grade: B ENGL112 Composition -Credits: 4 Grade: A Spring 2010 CIS115 Logic and Design -Credits: 3 Grade: A CIS170C Programming with Lab -Credits: 4 Grade: A COLL148 Critical Thinking and Problem-Solving -Credits: 3 Grade: A ENGL135 Advanced Composition [...]]]></description>
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		<title>UDK RAGDOLL PHYSICS now WITH RESPAWN</title>
		<link>http://www.geekprojex.com/2011/12/31/udk-ragdoll-physics-now-with-respawn/</link>
		<comments>http://www.geekprojex.com/2011/12/31/udk-ragdoll-physics-now-with-respawn/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 02:52:52 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=380</guid>
		<description><![CDATA[I meant to record this in the first video, but I thought it ran too slowly when capturing, just figured out I merely needed to re-encode the UDK movie capture. Here you can see as each Pawn dies, it spawns a replacement so it goes on forever (or until they find the edge of this [...]]]></description>
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		<title>UDK Custom Character RAGDOLL PHYSICS DEATH</title>
		<link>http://www.geekprojex.com/2011/12/31/udk-custom-character-ragdoll-physics-death/</link>
		<comments>http://www.geekprojex.com/2011/12/31/udk-custom-character-ragdoll-physics-death/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 20:39:39 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=378</guid>
		<description><![CDATA[So I&#8217;ve taken my Player model that I made, given him some basic animations and movement, coded a bot from him with very simple wandering ai (no goal, just wanders to random points) and now I have created a Physics Asset for him which is working well so far. The wander bots have a 10% [...]]]></description>
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		<title>3D Rural Crapper (OUTHOUSE)</title>
		<link>http://www.geekprojex.com/2011/12/30/3d-rural-crapper-outhouse/</link>
		<comments>http://www.geekprojex.com/2011/12/30/3d-rural-crapper-outhouse/#comments</comments>
		<pubDate>Fri, 30 Dec 2011 17:27:35 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=363</guid>
		<description><![CDATA[The next chapter in the book I am following, we create an outhouse. I did almost nothing the way they wanted me too. Most of it was very rough spline and loft techniques. I&#8217;m going to stop using this book step-by-step after this, I&#8217;ve learned enough to move on I think and while I like [...]]]></description>
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		<title>More 3DSMAX VRAY work. (FENCES!)</title>
		<link>http://www.geekprojex.com/2011/12/27/more-3dsmax-vray-work-fences/</link>
		<comments>http://www.geekprojex.com/2011/12/27/more-3dsmax-vray-work-fences/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 21:38:25 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=359</guid>
		<description><![CDATA[Exercise 3 in the book I am currently working in has us create a nice rural fence. To test out the materials and overall look, I plopped in a few of my telescopes and a few VRAYlights (may have added too much, lots of glare). Next exercise is cartoony looking outhouse.]]></description>
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		<title>Working with VRAY (My first try)</title>
		<link>http://www.geekprojex.com/2011/12/27/working-with-vray-my-first-try/</link>
		<comments>http://www.geekprojex.com/2011/12/27/working-with-vray-my-first-try/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 17:19:55 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=348</guid>
		<description><![CDATA[This morning I barely knew what VRAY was, but the book I am reading makes use of it, so I have finally started working with VRAY materials. Here is my model, I created the model from scratch but the Telescope style and design is adapted from the exercise in the book that I am following: [...]]]></description>
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		<title>Bachelor Degree (GSP) Game And Simulation Programming (DEVRY)</title>
		<link>http://www.geekprojex.com/2011/12/23/bachelor-degree-gsp-game-and-simulation-programming/</link>
		<comments>http://www.geekprojex.com/2011/12/23/bachelor-degree-gsp-game-and-simulation-programming/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 07:04:52 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=343</guid>
		<description><![CDATA[In April of 2010, I started a post to track my progress towards my degree. Well, Classes and Life got hectic and despite the whole wide world telling me constantly what an ass I am for not changing my goals to better suit their fancy, I am still pursuing this degree. In the last year [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>STOP CENSORSHIP censor your own website project (ONLINE SOPA PROTEST WORLDWIDE)</title>
		<link>http://www.geekprojex.com/2011/12/12/stop-censorship-censor-your-own-website-project-online-sopa-protest-worldwide/</link>
		<comments>http://www.geekprojex.com/2011/12/12/stop-censorship-censor-your-own-website-project-online-sopa-protest-worldwide/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 05:59:23 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=341</guid>
		<description><![CDATA[███████████ IS ███████. █████████ IS █████.███████ ███████ ███████ ███████ ███████ ███████ ███████ ███████ ███████]]></description>
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		<title>New Character for UDK PROJEX</title>
		<link>http://www.geekprojex.com/2011/02/17/new-character-for-udk-projex/</link>
		<comments>http://www.geekprojex.com/2011/02/17/new-character-for-udk-projex/#comments</comments>
		<pubDate>Fri, 18 Feb 2011 05:14:00 +0000</pubDate>
		<dc:creator>Neurosys</dc:creator>
				<category><![CDATA[Works In Progress]]></category>
		<category><![CDATA[3d modeling]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[unreal engine]]></category>

		<guid isPermaLink="false">http://www.geekprojex.com/?p=150</guid>
		<description><![CDATA[Well, Blockhead model was fun for figuring out how to use udk animsets and getting a custom character in game, but honestly, that model sucked and I didn&#8217;t spend nearly enough time on it. THIS model is the result of starting over and watching some good tutorials on face modeling in 3dsmax. I understand much [...]]]></description>
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